Experience the Thrill of Illegal Racing with Need for Speed The Run APK
EA Black Box stated that the Frostbite 2 engine allowed The Run to look stunning, stating that Frostbite 2 was not only the best engine it had used in a game to date, but "the most versatile" too. According to designer Alex Grimbley, it apparently took a year to re-purpose the tech for driving rather than shooting. The EA Black Box team, especially the artists, coders and designers, for the first time, worked collaboratively in small groups on The Run. Executive producer Jason DeLong stated that the Frostbite engine provided a more detailed cinematic environment and experience to the game. The Run was the first non-DICE game to use Frostbite 2, but Black Box did collaborate with DICE to make certain that the engine was used properly, with DeLong commenting that the collaboration allowed for a "very deep racing mechanic of handling physics into the game". Executive producer Jason DeLong claimed that the studio used DICE's Frostbite 2 engine for The Run as it was intent on making a "Hollywood" experience and to give the game a more cinematic feel than past story-based Need for Speed titles.
The first review was published by Game Informer, which gave the game 7.75 out of 10, saying that "Need for Speed: The Run is by no stretch a bad game; it just fails to capitalize on its chances. San Francisco to New York is a long haul, and it's even longer when not enough happens in between." A couple more positive reviews include GameTrailers, which gave it an 8.4 out of 10, writing "Need for Speed: The Run falters with its high-profile but underdeveloped plot as well as some awkward design choices. However, it overcomes these potholes with courses that are a blast to drive and simple multiplayer that keeps you hooked in." IGN gave it a 6.5 "Okay" rating, stating "All this awesome racing action gets somewhat lost amid the nonexistent story, the dumb/scripted AI, the lack of options, and the overall shortness of the game. The Run is not a marathon racing game, it's a quick and dirty drag race." 1UP gave it a C+, stating "The Run takes an awkwardly serious approach to its story (...) to deliver a cross-country campaign that's sometimes exhilarating, but often frustrating and surprisingly banal." Eurogamer gave it 5 out of 10, saying "The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner." GamesRadar was more positive to the game, which gave it 8 out of 10, and stated "It's possible Need for Speed The Run won't provide as many hours of entertainment as previous NFS games, but then it packs in unique events and some incredibly exciting chase sequences, meaning it packs a lot of entertainment-per-hour. It's not very forgiving of mistakes, but then it provides greater rewards as a result." VideoGamer gave it 6 out of 10, saying "The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else." GamePro gave it 6 out of 10, writing "The journey across America is beautifully rendered, capturing the varied landscapes spectacularly as you travel over the Sierra, across the Great Plains, and head towards the East Coast. The quality of the movies is very good too, and the characters' faces are nicely rendered to convey emotion. But the story and the gameplay just don't hold up their side of the bargain, and the game ends up falling short of its considerable potential." Edge gave it one of its lowest scores, a 3 out of 10, saying "The notion that playing games is a waste of your time is nonsense, of course, but... stuffed with a procession of long-winded loading sequences, protracted menu flipping and unskippable cutscenes, it often feels like there's as much watching as there is playing. Time wasted, in other words." They criticized the many technical and graphical glitches, saying "sometimes the lighting effects mix textures into strange oily swirls, while at other times it feels like you're driving one big polygon." However, in the post script, they did concede that, while flawed, the game does have a clever concept and occasionally delivers those rare feelings of escapism that many arcade-style racers strive for: "The Run may not have much else going for it, but in its unusual approach to the genre it at least tries to do something new."
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The cars in The Run feel good to drive. The wide range of vehicles on offer includes sports cars that respond tightly to your every command and muscle cars that are tough to tame, but regardless of what you're driving, racing in The Run is about balancing speed with control. Sure, you've got highways on which you can gun the throttle and cruise at top speed, but more often than not, you're on stretches of road with some tricky turns. Using your brakes effectively, maintaining a smart racing line, and speedily exiting the turns is crucial to maintaining a good time, and it feels great to put these powerful cars through their paces.
Jack's got to make the entire drive from San Francisco to New York, but of course, you're only responsible for driving a few hundred miles of that journey. The Run keeps the pressure on in each event by requiring you to meet one of a few objectives. On some stretches of road, you need to pass a certain number of other racers before reaching the finish line. In other events--called battle races--you also need to pass opponents, but here, you need to face them one at a time, getting ahead of one before a timer reaches zero and then moving on to the next. And some events are checkpoint races; just you against the clock. Many events are challenging tests of your driving talents, and it's a thrill to pass a checkpoint in the nick of time or slingshot past an opponent in the final stretch of a race.
It's not just the cars themselves that make driving in The Run enjoyable. It's also the places you go. Starting in San Francisco, your path takes you through Yosemite National Park, the Rocky Mountains, downtown Chicago, and plenty of other locations. The roads in The Run aren't entirely faithful to the real roads that inspired them, but they admirably evoke the beauty one might witness on a scenic trip across the United States. From driving in the Las Vegas dusk to speeding across the rolling Nebraska plains, the varied surroundings for your travels convey the feeling that you're covering a lot of ground, and part of the fun lies in seeing what richly detailed natural or urban landscape you'll be driving in next.
You need to contend with more than just your aggressive fellow racers as you travel through these beautiful settings. In some events, police try to stop you by doing brake checks and setting up roadblocks. You can hear their chatter, though, and see upcoming roadblocks on your minimap, so while it's fun to trade paint with these officers, they don't pose much of a threat. Then there are environmental hazards, such as an avalanche that occurs as you're heading down a mountain. Like the cops, these events aren't likely to cause you much trouble, but they make for an impressive spectacle.
Unfortunately, as exciting as the racing can be, it's too often interrupted. When you wreck or go too far off the road, you're automatically reset to the last checkpoint you passed, and these resets can take several seconds. It's especially frustrating when these interruptions occur after your car goes ever so slightly off the asphalt. In some places, you can go off road without penalty; in others, even a slight deviation from the course immediately triggers a reset. These interruptions, coupled with the long load times that occur before races and for resets, sap some of the speed from a game that's all about forward momentum.
Other interruptions come in the form of The Run's much-publicized on-foot sequences. These extended quick-time events make up a small part of the game, which is good because they're not much fun. There are also a few sections of The Run where you need to worry more about avoiding gunfire from mafia cars and helicopters than racing effectively. These attempts to bring some Hollywood excitement to The Run backfire; it's just not enjoyable to constantly swerve to avoid the attacks of your mob pursuers.
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Your total clocked, competitive time driving coast to coast will probably be a little more than two hours, though that doesn't factor in checkpoint resets and events you fail and need to redo. The Autolog system tries to fuel the fires of competition by constantly showing you how you're stacking up against your friends. But unfortunately, the game doesn't make returning to the cross-country race a welcoming experience. You can't jump to individual events; rather, you need to replay entire stages, which are collections of anywhere from four to seven events. This means you also need to replay any on-foot sequences and rewatch any cutscenes that occur in that stage. It's enough to make the prospect of hitting the road again a lot less attractive. You can also put your skills to the test by trying to earn medals in a series of single-player challenges that you unlock as you make your way across the country, and success here can unlock new cars for you to use on the cross-country run itself.
Driving past the police blockade at full speed would have be great, if it were not for that every barrier contains only a narrow passage between the three parked police vehicles. Something that contributes a great sense of frustration, given you often haven't the time to see which of the three barriers didn't have a parked car behind it.